Rush matting

block survival:rushmat · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior Decor Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Produced by (2)

Filters
RecipeCategoryIngredients → output
Rush matting (Item Recipe) grid
Rush matting (Item Recipe) grid

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Building materials trader 4.5 7.5 3 5 16

Found in structures (5)

StructureKind
Trader camps in hot climate regions structure
Trader camps in forest structure
Resonance Archive storystructure
mediumruins structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.