Jonas Parts&Frames Stack randomizer

item survival:stackrandomizer-alljonas · from game

Stack size1

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Dropped by (9)

Filters
SourceKindMechanismChance / Quantity
Locust nest (Cage) block blockDrop ×0.1
Locust nest block blockDrop ×0.1
Bell entity entityDrop ×0.2
Gearfoot bowtorn entity harvestable ×0.4
Double-headed Drifter entity harvestable ×0.4
Corrupt Sawblade Locust entity entityDrop ×1
Stilt shiver entity harvestable ×0.4
Bellhead shiver entity harvestable ×0.4
Deepsplit shiver entity harvestable ×0.4

Can generate (13)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Jonas part (Flux gap connector) item 7.69% 1
Jonas part (Dual valence emitter) item 7.69% 1
Jonas part (Temporal alignment node) item 7.69% 1
Jonas part (Parallel transfer vessel) item 7.69% 1
Jonas part (Inverted refraction cylinder) item 7.69% 1
Jonas part (Alternate injection valve ) item 7.69% 1
Jonas sub-assembly (Consumately crafted gearbox) item 7.69% 1
Jonas sub-assembly (Eccentric gearbox) item 7.69% 1
Jonas sub-assembly (Finely balanced oscillator) item 7.69% 1
Jonas sub-assembly (Intricately wound spring) item 7.69% 1
Jonas sub-assembly (A complex joint) item 7.69% 1
Jonas sub-assembly (A difference gear assembly) item 7.69% 1
Jonas sub-assembly (An exquisite planetary gear) item 7.69% 1

Found in structures (52)

StructureKind
small structure
medium structure
large structure
common structure
specialsurfaceruins structure
average-village-main village
average-village-common village
religious-village-main village
average-town-main village
average-town-common village
average-town-uncommon village
military-town-main village
guild-town-main village
agricultural-town-main village
average-city-main village
agricultural-city-main village
guild-city-main village
military-city-main village
religious-city-main village
Devastation area storystructure
Resonance Archive storystructure
underground-uncommon-lowerchance structure
underground-rare structure
underground-samgrey-4 structure
underground-samgrey-3 structure
underground-samgrey-2 structure
calix storystructure
crossroads storystructure
forgottenvillage storystructure
forlornhopedungeon storystructure
halitequarry storystructure
huaca storystructure
mine1 storystructure
mine2 storystructure
sunrift storystructure
university storystructure
bellcross-waystones structure
nybygget-translocatornexus structure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
village-prison village
village-ogdred village
surfaceunderground-tiggetaggcave2-tiggetagg structure
largeruins-0201-ifoz-o11 structure
largeruins-0604-sirayne-o7 structure
largeruins-0607-sirayne-o7 structure
largeruins-0702-femursnapper-largeruin-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.