Jonas parts randomizer
item
survival:stackrandomizer-jonasparts
· from game
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemStackRandomizer |
ItemStackRandomizer |
Systems/Loot/ItemStackRandomizer.cs |
Can generate (6)
This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.
Filters
| Result | Kind | Chance | Quantity |
|---|---|---|---|
| Jonas part (Flux gap connector) | item | 16.67% | 1 |
| Jonas part (Dual valence emitter) | item | 16.67% | 1 |
| Jonas part (Temporal alignment node) | item | 16.67% | 1 |
| Jonas part (Parallel transfer vessel) | item | 16.67% | 1 |
| Jonas part (Inverted refraction cylinder) | item | 16.67% | 1 |
| Jonas part (Alternate injection valve ) | item | 16.67% | 1 |
Found in structures (79)
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.