Temporal gear amulet
item
survival:clothes-neck-gear-amulet-temporal
· from game
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | Wearable |
CollectibleBehaviorWearable |
CollectibleBehavior/BehaviorWearable.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Temporal gear amulet (Item Recipe) | grid |
Used in (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Temporal gear (Item Recipe) | grid |
Can be generated by (2)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Lazaret randomizer | 1.32% |
| Accessory randomizer (High status) | 0.28% |
Found in structures (5)
| Structure | Kind |
|---|---|
| calix | storystructure |
| crossroads | storystructure |
| nybygget-translocatornexus | structure |
| largeruins-0102-femursnapper-o7 | structure |
| desertspecifc-femuroasiso6 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.