underground/small/s-shelter6
schematic
survival:worldgen/schematics/underground/small/s-shelter6.json
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| Size (X×Y×Z) | 10×11×11 blocks |
|---|---|
| Distinct block codes | 43 |
| File | worldgen/schematics/underground/small/s-shelter6.json · 25 KB (7 KB compressed) |
Used by structures (1)
| Structure | Kind | Referenced as | Weight | Quantity |
|---|---|---|---|---|
| small | structure | underground/small/* |
Blocks (43)
The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).
| Block | Code |
|---|---|
| air | game:air |
| Mold layer | game:attachingplant-mold |
| Mold layer (sparse) | game:attachingplant-sparsemold |
| Mold layer (spotty) | game:attachingplant-spottymold |
| Chest | game:chest-east |
| Clutter | game:clutter |
| clutteredbookshelf | game:clutteredbookshelf |
| Granite cobblestone | game:cobblestone-granite |
| door-ruined-windowed1 | game:door-ruined-windowed1 |
| door-ruined-windowed2 | game:door-ruined-windowed2 |
| door-ruined-windowed3 | game:door-ruined-windowed3 |
| Granite dry stone | game:drystone-granite |
| groundstorage | game:groundstorage |
| Aged Hay (Grass) | game:hay-aged-ud |
| Earthy brown ceramic jug | game:jug-blue-fired |
| Granite stones | game:loosestones-granite-free |
| Cracked vessel (Farming) | game:lootvessel-farming |
| Cracked vessel (Food) | game:lootvessel-food |
| Cracked vessel (Forage) | game:lootvessel-forage |
| Cracked vessel (Ore) | game:lootvessel-ore |
| Cracked vessel (Seed) | game:lootvessel-seed |
| Cracked vessel (Tool) | game:lootvessel-tool |
| Meta (Filler) | game:meta-filler |
| Meta (Pathway) | game:meta-pathway |
| Meta (Underground) | game:meta-underground |
| Metal scraps | game:metal-scraps |
| microblock | game:microblock |
| multiblock-monolithic-0-p1-0 | game:multiblock-monolithic-0-p1-0 |
| Damaged stone overlay | game:overlay-damagedstone |
| Dry gravel overlay 1 | game:overlay-gravel-dry1 |
| Dry gravel overlay 2 | game:overlay-gravel-dry2 |
| Dry gravel overlay 3 | game:overlay-gravel-dry3 |
| Dry gravel overlay 4 | game:overlay-gravel-dry4 |
| Oxidation layer (bottom) | game:oxidation-rust-3tall-bot |
| Oxidation layer (mid) | game:oxidation-rust-3tall-mid |
| Oxidation layer (top) | game:oxidation-rust-3tall-top |
| Oxidation layer | game:oxidation-rust-normal |
| Block Randomizer | game:randomizer-normal |
| Granite rock | game:rock-granite |
| rocktyped-rubble-free | game:rocktyped-rubble-free |
| Spider web | game:spiderweb |
| storagevessel-harvest | game:storagevessel-harvest |
| Trapdoor | game:trapdoor-closed-down-east |
Items placed inside containers (10)
From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.
| Item | Code |
|---|---|
| book-aged-gray | game:book-aged-gray |
| lore-book-rotten-rust | game:lore-book-rotten-rust |
| Cloth randomizer (High status) | game:stackrandomizer-cloth-highstatus |
| Science clutter randomizer | game:stackrandomizer-clutter-science |
| Scribe clutter randomizer | game:stackrandomizer-clutter-scribe |
| Fuel randomizer | game:stackrandomizer-fuel |
| Building materials randomizer | game:stackrandomizer-materials-building |
| Painting randomizer | game:stackrandomizer-painting |
| Seed randomizer | game:stackrandomizer-seed |
| Tuning cylinder randomizer | game:stackrandomizer-tuningcylinder |
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