Scribe clutter randomizer

item survival:stackrandomizer-clutter-scribe · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (25)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Parchment item 17.24% 1–5
Clutter
type: candlestubs-bunch1
block 3.45% 1
Clutter
type: candlestubs-bunch2
block 3.45% 1
Clutter
type: candlestubs-bunch3
block 3.45% 1
Clutter
type: candlestubs-bunch4
block 3.45% 1
Clutter
type: candlestub-single
block 3.45% 1
Clutter
type: lecturn-ruined
block 3.45% 1
Clutter
type: bookshelves/lecturn-ruined
block 3.45% 1
Clutter
type: bookshelves/lecturn-aged-empty
block 3.45% 1
Clutter
type: bookshelves/lecturn-aged-book-open-tall
block 3.45% 1
Clutter
type: bookshelves/lecturn-aged-book-closed
block 3.45% 1
Clutter
type: bookshelves/bookpile-aged1
block 3.45% 1
Clutter
type: bookshelves/bookpile-aged2
block 3.45% 1
Clutter
type: bookshelves/bookpile-aged3
block 3.45% 1
Clutter
type: bookshelves/bookpile-aged4
block 3.45% 1
Clutter
type: bookshelves/bookpile-aged5
block 3.45% 1
Gray rotten book item 3.45% 1
Brown rotten book item 3.45% 1
Rust rotten book item 3.45% 1
Purple rotten book item 3.45% 1
Green rotten book item 3.45% 1
Plain glasses item 3.45% 1
Ink and quill item 3.45% 1
Omok piece (Lead) item 3.45% 1
Omok piece (Gold) item 3.45% 1

Found in structures (15)

StructureKind
small structure
medium structure
large structure
specialsurfaceruins structure
underground-samgrey-2 structure
forlornhopedungeon storystructure
mansion storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
surfaceunderground-virrnocave-virrno structure
largeruins-0408-virrno-o7 structure
largeruins-0602-sirayne-o7 structure
largeruins-0617-sirayne-o4 structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.