Science clutter randomizer
item
survival:stackrandomizer-clutter-science
· from game
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemStackRandomizer |
ItemStackRandomizer |
Systems/Loot/ItemStackRandomizer.cs |
Can generate (17)
This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.
Filters
| Result | Kind | Chance | Quantity |
|---|---|---|---|
|
Clutter
type: abacus1 |
block | 5.88% | 1 |
|
Clutter
type: abacus2 |
block | 5.88% | 1 |
|
Clutter
type: abacus3 |
block | 5.88% | 1 |
|
Clutter
type: abacus4 |
block | 5.88% | 1 |
|
Clutter
type: alidade |
block | 5.88% | 1 |
|
Clutter
type: armillary1 |
block | 5.88% | 1 |
|
Clutter
type: armillary2 |
block | 5.88% | 1 |
|
Clutter
type: armillary3 |
block | 5.88% | 1 |
|
Clutter
type: astrolabe |
block | 5.88% | 1 |
|
Clutter
type: diptych-dial |
block | 5.88% | 1 |
|
Clutter
type: equi-dial |
block | 5.88% | 1 |
|
Clutter
type: pile-precisiontools |
block | 5.88% | 1 |
|
Clutter
type: pile-drafting-instrument |
block | 5.88% | 1 |
|
Clutter
type: globe3 |
block | 5.88% | 1 |
|
Clutter
type: globe4 |
block | 5.88% | 1 |
|
Clutter
type: globe5 |
block | 5.88% | 1 |
|
Clutter
type: globe6 |
block | 5.88% | 1 |
Found in structures (12)
| Structure | Kind |
|---|---|
| small | structure |
| medium | structure |
| shoppingcentre | storystructure |
| sunrift | storystructure |
| university | storystructure |
| special-sunrifteperimentsmallruin-sirayne | structure |
| megastructures-settlementofkeykeepers-sirayne | structure |
| village-forest | village |
| surfaceunderground-virrnocave-virrno | structure |
| mediumruins | structure |
| largeruins-0408-virrno-o7 | structure |
| desertspecifc-wildwest1-virrno-o4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.