Science clutter randomizer

item survival:stackrandomizer-clutter-science · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (17)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Clutter
type: abacus1
block 5.88% 1
Clutter
type: abacus2
block 5.88% 1
Clutter
type: abacus3
block 5.88% 1
Clutter
type: abacus4
block 5.88% 1
Clutter
type: alidade
block 5.88% 1
Clutter
type: armillary1
block 5.88% 1
Clutter
type: armillary2
block 5.88% 1
Clutter
type: armillary3
block 5.88% 1
Clutter
type: astrolabe
block 5.88% 1
Clutter
type: diptych-dial
block 5.88% 1
Clutter
type: equi-dial
block 5.88% 1
Clutter
type: pile-precisiontools
block 5.88% 1
Clutter
type: pile-drafting-instrument
block 5.88% 1
Clutter
type: globe3
block 5.88% 1
Clutter
type: globe4
block 5.88% 1
Clutter
type: globe5
block 5.88% 1
Clutter
type: globe6
block 5.88% 1

Found in structures (12)

StructureKind
small structure
medium structure
shoppingcentre storystructure
sunrift storystructure
university storystructure
special-sunrifteperimentsmallruin-sirayne structure
megastructures-settlementofkeykeepers-sirayne structure
village-forest village
surfaceunderground-virrnocave-virrno structure
mediumruins structure
largeruins-0408-virrno-o7 structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.