Tuning cylinder randomizer
item
survival:stackrandomizer-tuningcylinder
· from game
| Stack size | 1 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemStackRandomizer |
ItemStackRandomizer |
Systems/Loot/ItemStackRandomizer.cs |
Dropped by (1)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Bell | entity | entityDrop | ×1 |
Can generate (10)
This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.
Filters
| Result | Kind | Chance | Quantity |
|---|---|---|---|
| Tuning cylinder (The Seraphs) | item | 10.00% | 1 |
| Tuning cylinder (Through The Grass at Night) | item | 10.00% | 1 |
| Tuning cylinder (Sunny Village) | item | 10.00% | 1 |
| Tuning cylinder (The Invention) | item | 10.00% | 1 |
| Tuning cylinder (Cultured Tavern) | item | 10.00% | 1 |
| Tuning cylinder (Peaceful Village) | item | 10.00% | 1 |
| Tuning cylinder (Vintage Story) | item | 10.00% | 1 |
| Tuning cylinder (Quirky Tavern) | item | 10.00% | 1 |
| Tuning cylinder (Hallowcroft) | item | 10.00% | 1 |
| Tuning cylinder (Summer stroll) | item | 10.00% | 1 |
Found in structures (83)
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.