Trapdoor
block
survival:trapdoor-closed-down-east
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockTrapdoor |
BlockTrapdoor |
Block/BlockTrapdoor.cs |
| Behavior | Lockable |
BlockBehaviorLockable |
BlockBehavior/BehaviorLockable.cs |
| Behavior | ExchangeOnInteract |
BlockBehaviorExchangeOnInteract |
BlockBehavior/BehaviorExchangeOnInteract.cs |
| Behavior | OmniRotatable |
BlockBehaviorOmniRotatable |
BlockBehavior/BehaviorOmniRotatable.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | trapdoor-closed-up-north |
Found in structures (1)
| Structure | Kind |
|---|---|
| small | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.