Chest

block survival:stationarybasket-north · from game

Listed explicitly in the wiki's vs-manifest.json (includeItems: survival:stationarybasket-*), so it has a page even if nothing else here links to it.

Used for storage.

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockGenericTypedContainer BlockGenericTypedContainer Block/BlockGenericTypedContainer.cs
Behavior BoatableGenericTypedContainer CollectibleBehaviorBoatableGenericTypedContainer Block/BlockGenericTypedContainer.cs
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Behavior CreatureContainer BlockBehaviorCreatureContainer BlockBehavior/BehaviorCreatureContainer.cs
Behavior Container BlockBehaviorContainer BlockBehavior/BehaviorContainer.cs
Behavior HorizontalOrientable BlockBehaviorHorizontalOrientable BlockBehavior/BehaviorHorizontalOrientable.cs
Block entity behavior Animatable BEBehaviorAnimatable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Found in structures (45)

StructureKind
medium structure
common structure
Trader camps in shallow bodies of water or swamp structure
Trader camps in hot climate regions structure
specialsurfaceruins structure
surrfaceruins structure
average-village-main village
average-village-common village
religious-village-main village
agricultural-village-main village
guild-village-main village
average-town-main village
average-town-common village
average-town-uncommon village
military-town-main village
guild-town-main village
agricultural-town-main village
average-city-main village
agricultural-city-main village
guild-city-main village
military-city-main village
religious-city-main village
Devastation area storystructure
resonancearchiveentrance hookgenerated
Resonance Archive storystructure
Village area storystructure
underground-translocator-common structure
underground-samgrey-4 structure
coalmine storystructure
forgottenvillage storystructure
largeforlornhopetower storystructure
mansion storystructure
sunrift storystructure
thepanopticon storystructure
megastructures-forlornhopetower-common-niclass structure
megastructures-oasis-stadrian structure
megastructures-destroyedlargechurch-bodlacek structure
megastructures-settlementofkeykeepers-sirayne structure
megastructures-giantcathedral-dampus structure
village-vsvillage village
village-ogdred village
village-forest village
mediumruins structure
largeruins-0408-virrno-o7 structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.