Red leather
item
survival:leather-normal-red
· from game
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| dyedcloth | barrel |
Used in (10)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| antlermount (Item Recipe) | grid | |
| antlermount (Item Recipe) | grid | |
| antlermount (Item Recipe) | grid | |
| book | grid | |
| book | grid | |
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + leather-normal-* (orange, black, red, blue, purple, white, yellow, gray, green)
→
shield-woodmetalleather
|
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Black leather ×2 + Yellow leather + Red leather + Sewing kit
→
shield-woodmetalleather
|
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Red leather ×2 + Gray leather + White leather + Sewing kit
→
shield-woodmetalleather
|
| shield-metal (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalplate-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Black leather ×2 + Red leather + Yellow leather + Sewing kit
→
shield-metal
|
| shield-metal (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalplate-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Red leather ×2 + White leather + Gray leather + Sewing kit
→
shield-metal
|
Found in structures (1)
| Structure | Kind |
|---|---|
| Tobias cave area | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.