Mines randomizer
item
survival:stackrandomizer-mines
· from game
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemStackRandomizer |
ItemStackRandomizer |
Systems/Loot/ItemStackRandomizer.cs |
Can generate (47)
This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.
Filters
| Result | Kind | Chance | Quantity |
|---|---|---|---|
| Parchment | item | 9.80% | 1–5 |
| Gray rotten book | item | 1.96% | 1 |
| Brown rotten book | item | 1.96% | 1 |
| Rust rotten book | item | 1.96% | 1 |
| Purple rotten book | item | 1.96% | 1 |
| Green rotten book | item | 1.96% | 1 |
| Blasting powder | item | 1.96% | 1 |
|
Clutter
type: block-tackle |
block | 1.96% | 1 |
|
Clutter
type: candlestubs-bunch1 |
block | 1.96% | 1 |
|
Clutter
type: candlestubs-bunch2 |
block | 1.96% | 1 |
|
Clutter
type: candlestubs-bunch3 |
block | 1.96% | 1 |
|
Clutter
type: candlestubs-bunch4 |
block | 1.96% | 1 |
|
Clutter
type: locust-body |
block | 1.96% | 1 |
|
Clutter
type: locust-full |
block | 1.96% | 1 |
|
Clutter
type: locust-lamp |
block | 1.96% | 1 |
|
Clutter
type: locust-limbs1 |
block | 1.96% | 1 |
|
Clutter
type: locust-limbs2 |
block | 1.96% | 1 |
|
Clutter
type: locust-parts |
block | 1.96% | 1 |
|
Clutter
type: machine3 |
block | 1.96% | 1 |
|
Clutter
type: machine8 |
block | 1.96% | 1 |
|
Clutter
type: mech-part6 |
block | 1.96% | 1 |
|
Clutter
type: music-box2 |
block | 1.96% | 1 |
|
Clutter
type: music-box3 |
block | 1.96% | 1 |
|
Clutter
type: pile-tools1 |
block | 1.96% | 1 |
|
Clutter
type: pile-tools2 |
block | 1.96% | 1 |
|
Clutter
type: pile-tools3 |
block | 1.96% | 1 |
|
Clutter
type: pile-tools4 |
block | 1.96% | 1 |
|
Clutter
type: pile-woodworkingtools |
block | 1.96% | 1 |
|
Clutter
type: pulley |
block | 1.96% | 1 |
|
Clutter
type: rubble-wood1 |
block | 1.96% | 1 |
|
Clutter
type: rubble-wood2 |
block | 1.96% | 1 |
|
Clutter
type: rubble-wood3 |
block | 1.96% | 1 |
|
Clutter
type: rubble-wood4 |
block | 1.96% | 1 |
|
Clutter
type: tool-axe |
block | 1.96% | 1 |
|
Clutter
type: tool-hammer |
block | 1.96% | 1 |
|
Clutter
type: tool-knife |
block | 1.96% | 1 |
|
Clutter
type: tool-pickaxe |
block | 1.96% | 1 |
|
Clutter
type: tool-saw |
block | 1.96% | 1 |
|
Clutter
type: tool-shovel |
block | 1.96% | 1 |
|
Clutter
type: lantern/ground1 |
block | 1.96% | 1 |
|
Clutter
type: lantern/ground2 |
block | 1.96% | 1 |
|
Clutter
type: lantern/ground3 |
block | 1.96% | 1 |
|
Clutter
type: lantern/ground4 |
block | 1.96% | 1 |
|
Clutter
type: lantern/ground5 |
block | 1.96% | 1 |
|
Clutter
type: lantern/ground6 |
block | 1.96% | 1 |
|
Clutter
type: grinding-stone |
block | 1.96% | 1 |
|
Clutter
type: pile-medical |
block | 1.96% | 1 |
Found in structures (27)
| Structure | Kind |
|---|---|
| medium | structure |
| Resonance Archive | storystructure |
| underground-verycommon | structure |
| underground-uncommon-lowerchance | structure |
| underground-uncommon | structure |
| underground-translocator-uncommon | structure |
| underground-translocator-common | structure |
| underground-rare | structure |
| underground-common-lowerchance | structure |
| underground-samgrey-4 | structure |
| underground-samgrey-2 | structure |
| forgottenvillage | storystructure |
| forlornhopedungeon | storystructure |
| largeforlornhopetower | storystructure |
| mine1 | storystructure |
| mine2 | storystructure |
| sunrift | storystructure |
| university | storystructure |
| megastructures-forlornhopetower-common-niclass | structure |
| megastructures-oasis-stadrian | structure |
| megastructures-giantcathedral-dampus | structure |
| megastructures-wallsegment-niclass | structure |
| village-prison | village |
| village-forest | village |
| mediumruins | structure |
| largeruins-0206-samgrey-o7 | structure |
| desertspecifc-o20-stadrian-undergroundwithentrance | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.