Mines randomizer

item survival:stackrandomizer-mines · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (47)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Parchment item 9.80% 1–5
Gray rotten book item 1.96% 1
Brown rotten book item 1.96% 1
Rust rotten book item 1.96% 1
Purple rotten book item 1.96% 1
Green rotten book item 1.96% 1
Blasting powder item 1.96% 1
Clutter
type: block-tackle
block 1.96% 1
Clutter
type: candlestubs-bunch1
block 1.96% 1
Clutter
type: candlestubs-bunch2
block 1.96% 1
Clutter
type: candlestubs-bunch3
block 1.96% 1
Clutter
type: candlestubs-bunch4
block 1.96% 1
Clutter
type: locust-body
block 1.96% 1
Clutter
type: locust-full
block 1.96% 1
Clutter
type: locust-lamp
block 1.96% 1
Clutter
type: locust-limbs1
block 1.96% 1
Clutter
type: locust-limbs2
block 1.96% 1
Clutter
type: locust-parts
block 1.96% 1
Clutter
type: machine3
block 1.96% 1
Clutter
type: machine8
block 1.96% 1
Clutter
type: mech-part6
block 1.96% 1
Clutter
type: music-box2
block 1.96% 1
Clutter
type: music-box3
block 1.96% 1
Clutter
type: pile-tools1
block 1.96% 1
Clutter
type: pile-tools2
block 1.96% 1
Clutter
type: pile-tools3
block 1.96% 1
Clutter
type: pile-tools4
block 1.96% 1
Clutter
type: pile-woodworkingtools
block 1.96% 1
Clutter
type: pulley
block 1.96% 1
Clutter
type: rubble-wood1
block 1.96% 1
Clutter
type: rubble-wood2
block 1.96% 1
Clutter
type: rubble-wood3
block 1.96% 1
Clutter
type: rubble-wood4
block 1.96% 1
Clutter
type: tool-axe
block 1.96% 1
Clutter
type: tool-hammer
block 1.96% 1
Clutter
type: tool-knife
block 1.96% 1
Clutter
type: tool-pickaxe
block 1.96% 1
Clutter
type: tool-saw
block 1.96% 1
Clutter
type: tool-shovel
block 1.96% 1
Clutter
type: lantern/ground1
block 1.96% 1
Clutter
type: lantern/ground2
block 1.96% 1
Clutter
type: lantern/ground3
block 1.96% 1
Clutter
type: lantern/ground4
block 1.96% 1
Clutter
type: lantern/ground5
block 1.96% 1
Clutter
type: lantern/ground6
block 1.96% 1
Clutter
type: grinding-stone
block 1.96% 1
Clutter
type: pile-medical
block 1.96% 1

Found in structures (27)

StructureKind
medium structure
Resonance Archive storystructure
underground-verycommon structure
underground-uncommon-lowerchance structure
underground-uncommon structure
underground-translocator-uncommon structure
underground-translocator-common structure
underground-rare structure
underground-common-lowerchance structure
underground-samgrey-4 structure
underground-samgrey-2 structure
forgottenvillage storystructure
forlornhopedungeon storystructure
largeforlornhopetower storystructure
mine1 storystructure
mine2 storystructure
sunrift storystructure
university storystructure
megastructures-forlornhopetower-common-niclass structure
megastructures-oasis-stadrian structure
megastructures-giantcathedral-dampus structure
megastructures-wallsegment-niclass structure
village-prison village
village-forest village
mediumruins structure
largeruins-0206-samgrey-o7 structure
desertspecifc-o20-stadrian-undergroundwithentrance structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.