Mordanted cloth
item
survival:cloth-mordant
· from game
Cloth that has been treated to hold dye
| Stack size | 32 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (3)
Used in (3)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| dyedcloth | barrel |
dye-* (orange, black, red, blue, green, yellow, white, gray, purple, pink) ×2L + Mordanted cloth
→
cloth-{color}
|
| dyedcloth | barrel | |
| dyedcloth | barrel |
Found in structures (4)
| Structure | Kind |
|---|---|
| shoppingcentre | storystructure |
| thepanopticon | storystructure |
| university | storystructure |
| largeruins-largeruins-shikitochi-o6-tinkersbakery | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.