Bunch'O'Candles

block survival:bunchocandles-1 · from game

Stack size1

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockBunchOCandles BlockBunchOCandles Block/BlockBunchOCandles.cs
Behavior Unstable BlockBehaviorUnstable BlockBehavior/BehaviorUnstable.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Candle ×1

Found in structures (14)

StructureKind
underground-verycommon structure
underground-uncommon-lowerchance structure
underground-samgrey-5 structure
coalmine storystructure
forlornhopedungeon storystructure
thepanopticon storystructure
university storystructure
quentin-waystones structure
megastructures-oasis-stadrian structure
megastructures-undergroundlibrary-marlim structure
megastructures-giantcathedral-dampus structure
village-femursnapper village
largeruins-0612-sirayne-o6 structure
desertspecifc-o4-femursnapper-japoasis structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.