Bunch'O'Candles
block
survival:bunchocandles-1
· from game
| Stack size | 1 |
|---|
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockBunchOCandles |
BlockBunchOCandles |
Block/BlockBunchOCandles.cs |
| Behavior | Unstable |
BlockBehaviorUnstable |
BlockBehavior/BehaviorUnstable.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Candle | ×1 |
Found in structures (14)
| Structure | Kind |
|---|---|
| underground-verycommon | structure |
| underground-uncommon-lowerchance | structure |
| underground-samgrey-5 | structure |
| coalmine | storystructure |
| forlornhopedungeon | storystructure |
| thepanopticon | storystructure |
| university | storystructure |
| quentin-waystones | structure |
| megastructures-oasis-stadrian | structure |
| megastructures-undergroundlibrary-marlim | structure |
| megastructures-giantcathedral-dampus | structure |
| village-femursnapper | village |
| largeruins-0612-sirayne-o6 | structure |
| desertspecifc-o4-femursnapper-japoasis | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.