Beeswax

item survival:beeswax · from game

Stack size32

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Used in (3)

Filters
RecipeCategoryIngredients → output
Raw cheese (waxed) (Item Recipe) grid
Longbow (Item Recipe) grid
Longbow (Item Recipe) grid

Can be generated by (2)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Resource randomizer 1.60%
Resource randomizer 1.30%

Sold by traders (2)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Agriculture trader 1.5 2.5 3 5 2
Commodities trader 2.25 3.75 3 5 2

Bought by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Artisan trader 0.75 1.25 1.5 2.5 6

Found in structures (10)

StructureKind
Trader camps in forest structure
rare structure
underground-uncommon-lowerchance structure
graves2 structure
shoppingcentre storystructure
thepanopticon storystructure
university storystructure
megastructures-giantcathedral-dampus structure
mediumruins structure
largeruins-0405-vil-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.