surface/housemedium/medium14

schematic survival:worldgen/schematics/surface/housemedium/medium14.json · from game

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Size (X×Y×Z)10×8×10 blocks
Distinct block codes35
Fileworldgen/schematics/surface/housemedium/medium14.json · 16 KB (4 KB compressed)

Used by structures (14)

StructureKindReferenced asWeightQuantity
average-village-main village surface/housemedium/* 30 –1
average-village-common village surface/housemedium/* 30 –1
religious-village-main village surface/housemedium/* 30 –1
average-town-main village surface/housemedium/* 30
average-town-common village surface/housemedium/* 30
average-town-uncommon village surface/housemedium/* 30
military-town-main village surface/housemedium/* 30
guild-town-main village surface/housemedium/* 30
agricultural-town-main village surface/housemedium/* 30
average-city-main village surface/housemedium/* 50
agricultural-city-main village surface/housemedium/* 50
guild-city-main village surface/housemedium/* 50
military-city-main village surface/housemedium/* 50
religious-city-main village surface/housemedium/* 50

Blocks (35)

The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).

BlockCode
air game:air
Mold layer game:attachingplant-mold
Mold layer (sparse) game:attachingplant-sparsemold
Mold layer (spotty) game:attachingplant-spottymold
Bony soil game:bonysoil
Clutter game:clutter
Granite cobblestone game:cobblestone-granite
cobblestonestairs-granite-up-south-free game:cobblestonestairs-granite-up-south-free
door-ruined-rough2 game:door-ruined-rough2
Granite dry stone game:drystone-granite
Loose rusty gears (5 pieces) game:loosegears-5
Cracked vessel (Farming) game:lootvessel-farming
Cracked vessel (Food) game:lootvessel-food
Cracked vessel (Forage) game:lootvessel-forage
Cracked vessel (Ore) game:lootvessel-ore
Cracked vessel (Seed) game:lootvessel-seed
Cracked vessel (Tool) game:lootvessel-tool
Meta (block layer) game:meta-blocklayer
Meta (Filler) game:meta-filler
Meta (Underground) game:meta-underground
Large pile of junk metal game:metalpartpile-large-south
microblock game:microblock
multiblock-monolithic-0-p1-0 game:multiblock-monolithic-0-p1-0
Dry gravel overlay 1 game:overlay-gravel-dry1
Dry gravel overlay 2 game:overlay-gravel-dry2
Dry gravel overlay 3 game:overlay-gravel-dry3
Dry gravel overlay 4 game:overlay-gravel-dry4
Oxidation layer (top) game:oxidation-rust-3tall-top
Oxidation layer game:oxidation-rust-normal
Block Randomizer game:randomizer-normal
Low fertility soil game:soil-low-none
soil-medium-normal game:soil-medium-normal
Spider web game:spiderweb
Chest game:stationarybasket-east
torchholder-aged-empty-north game:torchholder-aged-empty-north

Items placed inside containers (2)

From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.

ItemCode
Jonas parts randomizer game:stackrandomizer-jonasparts
Resource randomizer game:stackrandomizer-resource

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