Chest

block survival:stationarybasket-south · from game

Listed explicitly in the wiki's vs-manifest.json (includeItems: survival:stationarybasket-*), so it has a page even if nothing else here links to it.

Used for storage.

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockGenericTypedContainer BlockGenericTypedContainer Block/BlockGenericTypedContainer.cs
Behavior BoatableGenericTypedContainer CollectibleBehaviorBoatableGenericTypedContainer Block/BlockGenericTypedContainer.cs
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Behavior CreatureContainer BlockBehaviorCreatureContainer BlockBehavior/BehaviorCreatureContainer.cs
Behavior Container BlockBehaviorContainer BlockBehavior/BehaviorContainer.cs
Behavior HorizontalOrientable BlockBehaviorHorizontalOrientable BlockBehavior/BehaviorHorizontalOrientable.cs
Block entity behavior Animatable BEBehaviorAnimatable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Found in structures (62)

StructureKind
small structure
medium structure
Trader camps in ruins repurposed cellars structure
Common trader camps structure
Large trader outposts structure
surrfaceruins structure
average-village-main village
average-village-common village
religious-village-main village
agricultural-village-main village
guild-village-main village
average-town-main village
average-town-common village
average-town-uncommon village
military-town-main village
guild-town-main village
agricultural-town-main village
average-city-main village
agricultural-city-main village
guild-city-main village
military-city-main village
religious-city-main village
Resonance Archive storystructure
Village area storystructure
underground-uncommon structure
underground-samgrey-4 structure
coalmine storystructure
forgottenvillage storystructure
halitequarry storystructure
sunrift storystructure
thepanopticon storystructure
virrno-monolith structure
megastructures-oasis-stadrian structure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-undergroundcastle-ogdred-o8 structure
megastructures-romanbathhouse-virrno structure
megastructures-giantcathedral-dampus structure
megastructures-wallsegment-niclass structure
village-vsvillage village
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
village-ogdred village
village-forest village
village-desert village
surfaceunderground-virrnocave-virrno structure
mediumruins structure
largeruins-0201-ifoz-o11 structure
largeruins-0202-ifoz-o11 structure
largeruins-0203-ifoz-o11 structure
largeruins-0408-virrno-o7 structure
largeruins-0501-freianofvoid-o16 structure
largeruins-0901-rowlyart-largeruin-o4 structure
largeruins-1001-ace-roadsideinn-largeruin-o6 structure
desertspecifc-desertruin1-virrno-o4 structure
desertspecifc-femuroasiso6 structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.