Prisoner binds

item survival:clothes-arm-prisoner-binds · from game

A Rot of human design. For what could be worse than the slow, silent decay of sinew and spirit?

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior Wearable CollectibleBehaviorWearable CollectibleBehavior/BehaviorWearable.cs

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Accessory randomizer (Low status) 2.19%

Found in structures (3)

StructureKind
common structure
underground-samgrey-4 structure
village-prison village

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.