Aged oak log

block survival:log-placed-aged-ud · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLog BlockLog Block/BlockLog.cs
Behavior Pillar BlockBehaviorPillar BlockBehavior/BehaviorPillar.cs
Behavior MyceliumHost BlockBehaviorMyceliumHost BlockBehavior/BehaviorMyceliumHost.cs
Behavior WrenchOrientable BlockBehaviorWrenchOrientable BlockBehavior/BehaviorWrenchOrientable.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Aged oak log ×1

Used in (3)

Filters
RecipeCategoryIngredients → output
Aged firewood (Item Recipe) grid
grid recipe grid
grid recipe grid

Dropped by (6)

Filters
SourceKindMechanismChance / Quantity
log-grown-aged-ud block blockDrop ×1
log-grown-aged-ns block blockDrop ×1
log-grown-aged-we block blockDrop ×1
Aged oak log block blockDrop ×1
Aged oak log block blockDrop ×1
Aged oak log block blockDrop ×1

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Building materials randomizer 14.14%

Found in structures (26)

StructureKind
small structure
medium structure
large structure
guild-village-main village
average-town-common village
military-town-main village
Resonance Archive storystructure
Treasure Hunter storystructure
Village area storystructure
underground-uncommon structure
underground-translocator-uncommon structure
mine1 storystructure
mine2 storystructure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-settlementofkeykeepers-sirayne structure
megastructures-normancastle-par structure
megastructures-giantcathedral-dampus structure
village-forest village
village-femursnapper village
largeruins-0103-femursnapper-o7 structure
largeruins-0201-ifoz-o11 structure
largeruins-0202-ifoz-o11 structure
largeruins-0203-ifoz-o11 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.