Aged oak log
block
survival:log-placed-aged-ud
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockLog |
BlockLog |
Block/BlockLog.cs |
| Behavior | Pillar |
BlockBehaviorPillar |
BlockBehavior/BehaviorPillar.cs |
| Behavior | MyceliumHost |
BlockBehaviorMyceliumHost |
BlockBehavior/BehaviorMyceliumHost.cs |
| Behavior | WrenchOrientable |
BlockBehaviorWrenchOrientable |
BlockBehavior/BehaviorWrenchOrientable.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Aged oak log | ×1 |
Used in (3)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Aged firewood (Item Recipe) | grid | |
| grid recipe | grid | |
| grid recipe | grid |
Dropped by (6)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| log-grown-aged-ud | block | blockDrop | ×1 |
| log-grown-aged-ns | block | blockDrop | ×1 |
| log-grown-aged-we | block | blockDrop | ×1 |
| Aged oak log | block | blockDrop | ×1 |
| Aged oak log | block | blockDrop | ×1 |
| Aged oak log | block | blockDrop | ×1 |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Building materials randomizer | 14.14% |
Found in structures (26)
| Structure | Kind |
|---|---|
| small | structure |
| medium | structure |
| large | structure |
| guild-village-main | village |
| average-town-common | village |
| military-town-main | village |
| Resonance Archive | storystructure |
| Treasure Hunter | storystructure |
| Village area | storystructure |
| underground-uncommon | structure |
| underground-translocator-uncommon | structure |
| mine1 | storystructure |
| mine2 | storystructure |
| megastructures-wolfstonecastle-desert-par | structure |
| megastructures-wolfstonecastle-dryclimate-par | structure |
| megastructures-wolfstonecastle-normalclimate-par | structure |
| megastructures-wolfstonecastle-forest-par | structure |
| megastructures-settlementofkeykeepers-sirayne | structure |
| megastructures-normancastle-par | structure |
| megastructures-giantcathedral-dampus | structure |
| village-forest | village |
| village-femursnapper | village |
| largeruins-0103-femursnapper-o7 | structure |
| largeruins-0201-ifoz-o11 | structure |
| largeruins-0202-ifoz-o11 | structure |
| largeruins-0203-ifoz-o11 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.