Rough-hewn fence (Aged)

block survival:roughhewnfence-aged-ew-free · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockFence BlockFence Block/BlockFence.cs
Behavior CanAttach BlockBehaviorCanAttach BlockBehavior/BehaviorCanAttach.cs
Behavior RopeTieable BlockBehaviorRopeTieable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Produced by (1)

Filters
RecipeCategoryIngredients → output
grid recipe grid

Found in structures (18)

StructureKind
Trader camps in ruins repurposed cellars structure
Village area storystructure
halitequarry storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
village-prison village
village-vsvillage village
village-forest village
village-desert village
mediumruins structure
largeruins-0103-femursnapper-o7 structure
largeruins-0408-virrno-o7 structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.