Aged oak log
block
survival:log-placed-aged-we
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockLog |
BlockLog |
Block/BlockLog.cs |
| Behavior | Pillar |
BlockBehaviorPillar |
BlockBehavior/BehaviorPillar.cs |
| Behavior | MyceliumHost |
BlockBehaviorMyceliumHost |
BlockBehavior/BehaviorMyceliumHost.cs |
| Behavior | WrenchOrientable |
BlockBehaviorWrenchOrientable |
BlockBehavior/BehaviorWrenchOrientable.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Aged oak log | ×1 |
Found in structures (23)
| Structure | Kind |
|---|---|
| large | structure |
| guild-village-main | village |
| average-town-common | village |
| military-town-main | village |
| resonancearchiveentrance | hookgenerated |
| Village area | storystructure |
| underground-uncommon | structure |
| underground-translocator-uncommon | structure |
| underground-rare | structure |
| calix | storystructure |
| halitequarry | storystructure |
| mine1 | storystructure |
| mine2 | storystructure |
| thepanopticon | storystructure |
| megastructures-wolfstonecastle-desert-par | structure |
| megastructures-wolfstonecastle-dryclimate-par | structure |
| megastructures-wolfstonecastle-normalclimate-par | structure |
| megastructures-wolfstonecastle-forest-par | structure |
| megastructures-normancastle-par | structure |
| megastructures-giantcathedral-dampus | structure |
| village-forest | village |
| largeruins-0901-rowlyart-largeruin-o4 | structure |
| largeruins-1001-ace-roadsideinn-largeruin-o6 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.