Clay oven
block
survival:clayoven-north
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockClayOven |
BlockClayOven |
Block/BlockClayOven.cs |
| Behavior | Lockable |
BlockBehaviorLockable |
BlockBehavior/BehaviorLockable.cs |
| Behavior | HorizontalOrientable |
BlockBehaviorHorizontalOrientable |
BlockBehavior/BehaviorHorizontalOrientable.cs |
| Behavior | Ignitable |
BlockBehaviorIgniteable |
BlockBehavior/BehaviorIgnitable.cs |
| Block entity | Oven |
BlockEntityOven |
Systems/Cooking/Clayoven/BEClayOven.cs |
Produced by (1)
Found in structures (6)
| Structure | Kind |
|---|---|
| underground-samgrey-4 | structure |
| calix | storystructure |
| shoppingcentre | storystructure |
| thepanopticon | storystructure |
| nybygget-translocatornexus | structure |
| largeruins-0408-virrno-o7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.