Fire clay in soil (Sparse grass)
block
survival:rawclay-fire-verysparse
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockSoilDeposit |
BlockSoilDeposit |
Block/BlockSoilDeposit.cs |
Where to find (natural deposits)
Read directly from the game's worldgen rules -- see Info for how this differs from an exact "X spawns at Y" guarantee. See also the full Deposits listing.
| Category | Occurs in | Typical depth |
|---|---|---|
| soil | sand, gravel | |
| soil | sand, gravel | |
| soil | sand, gravel | |
| soil | sand, gravel |
Drops (2)
Found in structures (4)
| Structure | Kind |
|---|---|
| coalmine | storystructure |
| largeruins-0408-virrno-o7 | structure |
| desertspecifc-o1-stadrian-deserthouse1 | structure |
| desertspecifc-o2-stadrian-deserthouse2 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.