Blackguard shield
item
survival:shield-blackguard
· from game
Strong enough to hold the line. Strong enough to press on.
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemShield |
ItemShield |
Item/ItemShield.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Blackguard shield (Item Recipe) | grid |
Found in structures (2)
| Structure | Kind |
|---|---|
| thepanopticon | storystructure |
| megastructures-settlementofkeykeepers-sirayne | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.