Blackguard shortsword
item
survival:blade-blackguard-iron
· from game
Short and lightweight. Made for skirmishes in the narrow tunnels.
| Tags | weaponweapon-meleeweapon-swordtool-sword |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | AnimationAuthoritative |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Behavior | Buffable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Behavior | Sharpenable |
CollectibleBehaviorSharpenable |
CollectibleBehavior/CollectibleBehaviorSharpenable.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Blackguard shortsword (Item Recipe) | grid |
Found in structures (2)
| Structure | Kind |
|---|---|
| calix | storystructure |
| megastructures-settlementofkeykeepers-sirayne | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.