storagevessel-blue-fired
block
survival:storagevessel-blue-fired
· from game
No display name found in any lang file — showing the raw code.
Listed explicitly in the wiki's vs-manifest.json (includeItems: survival:storagevessel-*), so it has a page even if nothing else here links to it.
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockGenericTypedContainer |
BlockGenericTypedContainer |
Block/BlockGenericTypedContainer.cs |
| Behavior | BoatableGenericTypedContainer |
CollectibleBehaviorBoatableGenericTypedContainer |
Block/BlockGenericTypedContainer.cs |
| Behavior | Lockable |
BlockBehaviorLockable |
BlockBehavior/BehaviorLockable.cs |
| Behavior | Container |
BlockBehaviorContainer |
BlockBehavior/BehaviorContainer.cs |
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
| Block entity behavior | Animatable |
BEBehaviorAnimatable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Found in structures (29)
| Structure | Kind |
|---|---|
| small | structure |
| medium | structure |
| Common trader camps | structure |
| average-town-uncommon | village |
| guild-village-main | village |
| average-town-common | village |
| military-town-main | village |
| Lazaret area | storystructure |
| resonancearchiveentrance | hookgenerated |
| Resonance Archive | storystructure |
| Tobias cave area | storystructure |
| Village area | storystructure |
| underground-samgrey-5 | structure |
| underground-samgrey-4 | structure |
| coalmine | storystructure |
| mansion | storystructure |
| mine1 | storystructure |
| mine2 | storystructure |
| shoppingcentre | storystructure |
| thepanopticon | storystructure |
| university | storystructure |
| megastructures-oasis-stadrian | structure |
| megastructures-wolfstonecastle-dryclimate-par | structure |
| megastructures-wolfstonecastle-normalclimate-par | structure |
| megastructures-settlementofkeykeepers-sirayne | structure |
| largeruins-0207-samgrey-o7 | structure |
| largeruins-0401-samgrey-o7 | structure |
| largeruins-0405-vil-o7 | structure |
| largeruins-largeruins-shikitochi-o6-tinkersbakery | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.