Aged Hay (Grass)

block survival:hay-aged-we · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior Pillar BlockBehaviorPillar BlockBehavior/BehaviorPillar.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Aged Hay (Grass)

Found in structures (27)

StructureKind
medium structure
Large trader outposts structure
surrfaceruins structure
average-village-main village
average-village-common village
religious-village-main village
agricultural-village-main village
guild-village-main village
average-town-main village
average-town-common village
average-town-uncommon village
military-town-main village
guild-town-main village
agricultural-town-main village
average-city-main village
agricultural-city-main village
guild-city-main village
military-city-main village
religious-city-main village
Treasure Hunter storystructure
Village area storystructure
megastructures-mountaincastle-ogdred-o10 structure
megastructures-romanbathhouse-virrno structure
village-vsvillage village
village-ogdred village
village-forest village
largeruins-1001-ace-roadsideinn-largeruin-o6 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.