Leaded glass pane (Aged)
block
survival:glasspane-leaded-aged-ew
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockGlassPane |
BlockGlassPane |
Block/BlockGlassPane.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| grid recipe | grid |
Found in structures (18)
| Structure | Kind |
|---|---|
| Village area | storystructure |
| underground-rare | structure |
| forgottenvillage | storystructure |
| nybygget-translocatornexus | structure |
| megastructures-oasis-stadrian | structure |
| megastructures-destroyedlargechurch-bodlacek | structure |
| megastructures-mountaincastle-ogdred-o10 | structure |
| village-vsvillage | village |
| village-ogdred | village |
| village-forest | village |
| largeruins-0105-dampus-o7 | structure |
| largeruins-0201-ifoz-o11 | structure |
| largeruins-0202-ifoz-o11 | structure |
| largeruins-0203-ifoz-o11 | structure |
| largeruins-0207-samgrey-o7 | structure |
| largeruins-0401-samgrey-o7 | structure |
| largeruins-0407-virrno-o7 | structure |
| desertspecifc-wildwest1-virrno-o4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.