Board (Aged oak)

item survival:plank-aged · from game

Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemPlank ItemPlank Item/ItemPlank.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Used in (4)

Filters
RecipeCategoryIngredients → output
grid recipe grid
grid recipe grid
grid recipe grid
grid recipe grid

Found in structures (14)

StructureKind
underground-samgrey-4 structure
underground-samgrey-2 structure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
megastructures-settlementofkeykeepers-sirayne structure
megastructures-auldburg-dampusandtiggetagg structure
megastructures-giantcathedral-dampus structure
village-femursnapper village
largeruins-0102-femursnapper-o7 structure
largeruins-0105-dampus-o7 structure
largeruins-0802-par-largeruin-o5 structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.