Stone path

block game:stonepath-free · from betterruins

Produced by (1)

Filters
RecipeCategoryIngredients → output
Stone path (Item Recipe) grid

Found in structures (55)

StructureKind
Large trader outposts structure
Trader camps in forest structure
average-town-uncommon village
average-town-main village
average-town-common village
guild-town-main village
agricultural-town-main village
average-city-main village
agricultural-city-main village
guild-city-main village
military-city-main village
religious-city-main village
raresurfaceruins structure
agricultural-village-main village
military-town-main village
Treasure Hunter storystructure
Village area storystructure
underground-translocator-common structure
calix storystructure
coalmine storystructure
forgottenvillage storystructure
largeforlornhopetower storystructure
halitequarry storystructure
mansion storystructure
sunrift storystructure
megastructures-forlornhopetower-common-niclass structure
megastructures-houseofusher-virrno structure
megastructures-romanbathhouse-virrno structure
megastructures-auldburg-dampusandtiggetagg structure
megastructures-wallsegment-niclass structure
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
village-prison village
village-vsvillage village
village-forest village
village-desert village
village-ogdred village
mediumruins structure
largeruins-0103-femursnapper-o7 structure
largeruins-0206-samgrey-o7 structure
largeruins-0401-samgrey-o7 structure
largeruins-0404-vil-o7 structure
largeruins-0406-vil-o7 structure
largeruins-0407-virrno-o7 structure
largeruins-0408-virrno-o7 structure
largeruins-0501-freianofvoid-o16 structure
largeruins-0604-sirayne-o7 structure
largeruins-0605-sirayne-o7 structure
largeruins-0606-sirayne-o7 structure
largeruins-0607-sirayne-o7 structure
largeruins-1001-ace-roadsideinn-largeruin-o6 structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.