Paver's Road Blueprint
item
betterruins:br-schematic-road
· from betterruins
These Blueprints are reusable, containing the secrets of forgotten recipes crafted by masters of their trade.
(Note: Clutter items will appear twice in the recipe browser right below here. The lower ones will work the others will not be clickable.)
| Stack size | 1 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Used in (4)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Stone path (Item Recipe) | grid | |
| Stone path slab (Item Recipe) | grid | |
| Stone path stairs (Item Recipe) | grid | |
| grid recipe | grid |
saw-* + Paver's Road Blueprint + plank-* (aged, birch, oak, maple, pine, acacia, kapok, baldcypress, larch, redwood, ebony, walnut, purpleheart) ×2
→
woodenpath-{wood}-ns ×4
|
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Gear randomizer | 0.58% |
Found in structures (3)
| Structure | Kind |
|---|---|
| forlornhopedungeon | storystructure |
| university | storystructure |
| mediumruins | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.