Rusty gear

item game:gear-rusty · from betterruins

Despite its corroded state, it still shows exceptional quality and craftsmanship. The fine details seem impossible to reproduce. Probably why the traders favor it so much.

Used in (14)

Filters
RecipeCategoryIngredients → output
jonas-lamp (Item Recipe) grid
jonas-lamp (Item Recipe) grid
jonas-lamp (Item Recipe) grid
jonas-lamp (Item Recipe) grid
jonas-lamp (Item Recipe) grid
jonas-lamp (Item Recipe) grid
jonas-lamp (Item Recipe) grid
jonas-lamp (Item Recipe) grid
Jonas sub-assembly (Consumately crafted gearbox) (Item Recipe) grid
Jonas sub-assembly (Eccentric gearbox) (Item Recipe) grid
Jonas sub-assembly (Finely balanced oscillator) (Item Recipe) grid
Jonas sub-assembly (Intricately wound spring) (Item Recipe) grid
Jonas sub-assembly (A difference gear assembly) (Item Recipe) grid
Jonas sub-assembly (An exquisite planetary gear) (Item Recipe) grid

NPC rewards (6)

NPCs whose dialogue can hand this over as a reward (e.g. for completing a small favor, or just for free) -- not something bought at a trade price.

Filters
NPCStack size
Luxuries trader (cold) ×10
Luxuries trader (desert) ×10
Luxuries trader (temperate) ×10
Luxuries trader (cold) ×10
Luxuries trader (desert) ×10
Luxuries trader (temperate) ×10

Found in structures (21)

StructureKind
large structure
Trader camps built on large trees structure
Trader camps in shallow bodies of water or swamp structure
Trader camps in forest structure
Devastation area storystructure
Resonance Archive storystructure
Tobias cave area storystructure
uncommon structure
rare structure
underground-samgrey-3 structure
underground-samgrey-1 structure
calix storystructure
crossroads storystructure
largeforlornhopetower storystructure
huaca storystructure
university storystructure
megastructures-forlornhopetower-common-niclass structure
village-forest village
surface-translocators-3 structure
largeruins-0408-virrno-o7 structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.