Black bronze spear

item survival:spear-generic-blackbronze · from game

Tags weaponweapon-meleeweapon-spear

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemSpear ItemSpear Item/ItemSpear.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior Buffable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior AnimationAuthoritative Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Produced by (1)

Filters
RecipeCategoryIngredients → output
grid recipe grid

Used in (1)

Filters
RecipeCategoryIngredients → output
Tuning Spear (Item Recipe) grid

Sold by traders (2)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Survival goods trader 9 15 1.5 2.5 1
Villager-agnieszka trader 9 15 0.75 1.25 1

Found in structures (2)

StructureKind
Trader camps in hot climate regions structure
Trader camps in forest structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.