Shelf
block
survival:shelf-normal-east
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockShelf |
BlockShelf |
Block/BlockShelf.cs |
| Behavior | Lockable |
BlockBehaviorLockable |
BlockBehavior/BehaviorLockable.cs |
| Behavior | HorizontalAttachable |
BlockBehaviorHorizontalAttachable |
BlockBehavior/BehaviorHorizontalAttachable.cs |
| Block entity | Shelf |
BlockEntityShelf |
BlockEntity/BEShelf.cs |
| Block entity behavior | ContainedBagInventory |
BEBehaviorContainedBagInventory |
BlockEntityBehavior/BEBehaviorContainedBagInventory.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Shelf (Item Recipe) | grid |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Furniture trader | 1.5 | 2.5 | 4.5 | 7.5 | 1 |
Found in structures (9)
| Structure | Kind |
|---|---|
| Trader camps built on large trees | structure |
| Trader camps in shallow bodies of water or swamp | structure |
| Trader camps in hot climate regions | structure |
| Trader camps in very cold climate regions | structure |
| Tobias cave area | storystructure |
| Village area | storystructure |
| forlornhopedungeon | storystructure |
| university | storystructure |
| megastructures-settlementofkeykeepers-sirayne | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.