Very aged wooden planks

block survival:planks-veryaged-ud · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior Pillar BlockBehaviorPillar BlockBehavior/BehaviorPillar.cs
Behavior WrenchOrientable BlockBehaviorWrenchOrientable BlockBehavior/BehaviorWrenchOrientable.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Very aged wooden planks

Dropped by (3)

Filters
SourceKindMechanismChance / Quantity
Very aged wooden planks block blockDrop
Very aged wooden planks block blockDrop
Very aged wooden planks block blockDrop

Found in structures (52)

StructureKind
Trader camps built on large trees structure
Trader camps in shallow bodies of water or swamp structure
Trader camps in ruins repurposed cellars structure
Common trader camps structure
Large trader outposts structure
Trader camps in hot climate regions structure
Trader camps in forest structure
Trader camps in very cold climate regions structure
Devastation area storystructure
Treasure Hunter storystructure
underground-uncommon structure
underground-translocator-common structure
underground-samgrey-3 structure
calix storystructure
coalmine storystructure
forgottenvillage storystructure
largeforlornhopetower storystructure
halitequarry storystructure
mansion storystructure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
bellcross-waystones structure
nybygget-translocatornexus structure
megastructures-forlornhopetower-common-niclass structure
megastructures-oasis-stadrian structure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-destroyedlargechurch-bodlacek structure
megastructures-undergroundcastle-ogdred-o8 structure
megastructures-settlementofkeykeepers-sirayne structure
megastructures-normancastle-par structure
megastructures-auldburg-dampusandtiggetagg structure
megastructures-giantcathedral-dampus structure
village-ogdred village
village-forest village
surface-translocators-3 structure
mediumruins structure
largeruins-0102-femursnapper-o7 structure
largeruins-0401-samgrey-o7 structure
largeruins-0408-virrno-o7 structure
largeruins-0701-femursnapper-largeruin-o4 structure
largeruins-0702-femursnapper-largeruin-o4 structure
largeruins-0801-par-largeruin-o5 structure
largeruins-0802-par-largeruin-o5 structure
largeruins-0803-par-largeruin-whitehillcastleruin-o6 structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.