Aged oak planks
block
survival:planks-aged-ud
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | Pillar |
BlockBehaviorPillar |
BlockBehavior/BehaviorPillar.cs |
| Behavior | WrenchOrientable |
BlockBehaviorWrenchOrientable |
BlockBehavior/BehaviorWrenchOrientable.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Aged oak planks |
Dropped by (3)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Aged oak planks | block | blockDrop | |
| Aged oak planks | block | blockDrop | |
| Aged oak planks | block | blockDrop |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Building materials randomizer | 15.38% |
Found in structures (26)
| Structure | Kind |
|---|---|
| common | structure |
| Trader camps in ruins repurposed cellars | structure |
| Common trader camps | structure |
| Large trader outposts | structure |
| Trader camps in hot climate regions | structure |
| Trader camps in forest | structure |
| Trader camps in very cold climate regions | structure |
| Resonance Archive | storystructure |
| Tobias cave area | storystructure |
| Village area | storystructure |
| underground-verycommon | structure |
| underground-uncommon | structure |
| underground-samgrey-2 | structure |
| village-samsvillage-redclay | village |
| village-samsvillage-orange | village |
| village-samsvillage-fireclay | village |
| village-samsvillage-cream | village |
| village-samsvillage-blackclay | village |
| village-femursnapper | village |
| mediumruins | structure |
| largeruins-0103-femursnapper-o7 | structure |
| largeruins-0901-rowlyart-largeruin-o4 | structure |
| largeruins-1001-ace-roadsideinn-largeruin-o6 | structure |
| largeruins-largeruins-shikitochi-o6-tinkersbakery | structure |
| desertspecifc-o4-femursnapper-japoasis | structure |
| desertspecifc-wildwest1-virrno-o4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.