Aged quarter logs

block survival:logquad-placed-aged-ud · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior Pillar BlockBehaviorPillar BlockBehavior/BehaviorPillar.cs
Behavior WrenchOrientable BlockBehaviorWrenchOrientable BlockBehavior/BehaviorWrenchOrientable.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Aged quarter logs ×1

Dropped by (3)

Filters
SourceKindMechanismChance / Quantity
Aged quarter logs block blockDrop ×1
Aged quarter logs block blockDrop ×1
Aged quarter logs block blockDrop ×1

Found in structures (17)

StructureKind
Trader camps in shallow bodies of water or swamp structure
Common trader camps structure
Large trader outposts structure
Trader camps in forest structure
Trader camps in very cold climate regions structure
Treasure Hunter storystructure
Village area storystructure
underground-uncommon structure
forgottenvillage storystructure
halitequarry storystructure
shoppingcentre storystructure
thepanopticon storystructure
mediumruins structure
largeruins-0103-femursnapper-o7 structure
largeruins-0901-rowlyart-largeruin-o4 structure
largeruins-1001-ace-roadsideinn-largeruin-o6 structure
desertspecifc-desertruin1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.