Aged quarter logs

block survival:logquad-placed-aged-we · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior Pillar BlockBehaviorPillar BlockBehavior/BehaviorPillar.cs
Behavior WrenchOrientable BlockBehaviorWrenchOrientable BlockBehavior/BehaviorWrenchOrientable.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Aged quarter logs ×1

Found in structures (13)

StructureKind
Large trader outposts structure
Village area storystructure
underground-uncommon structure
forgottenvillage storystructure
shoppingcentre storystructure
thepanopticon storystructure
village-forest village
village-femursnapper village
mediumruins structure
largeruins-0102-femursnapper-o7 structure
largeruins-0702-femursnapper-largeruin-o4 structure
largeruins-0901-rowlyart-largeruin-o4 structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.