Aged quarter logs
block
survival:logquad-placed-aged-ns
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | Pillar |
BlockBehaviorPillar |
BlockBehavior/BehaviorPillar.cs |
| Behavior | WrenchOrientable |
BlockBehaviorWrenchOrientable |
BlockBehavior/BehaviorWrenchOrientable.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Aged quarter logs | ×1 |
Found in structures (12)
| Structure | Kind |
|---|---|
| Large trader outposts | structure |
| Village area | storystructure |
| underground-uncommon | structure |
| forgottenvillage | storystructure |
| shoppingcentre | storystructure |
| thepanopticon | storystructure |
| megastructures-undergroundcastle-ogdred-o8 | structure |
| village-forest | village |
| village-femursnapper | village |
| mediumruins | structure |
| largeruins-0102-femursnapper-o7 | structure |
| largeruins-0901-rowlyart-largeruin-o4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.