Iron ingot
item
survival:ingot-iron
· from game
| Stack size | 16 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemIngot |
ItemIngot |
Item/ItemIngot.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (2)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Iron ingot (Item Recipe) | grid | |
| Iron ingot | smithing |
Used in (36)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| 6 Arrowheads | smithing | |
| 9 Arrowheads | smithing | |
| Anvil Base | smithing | |
| Anvil Base | smithing | |
| Axe | smithing | |
| Falx | smithing | |
| Shortsword | smithing | |
| boss | smithing | |
| HeavyBracket | smithing | |
| Chain | smithing | |
| Chisel | smithing | |
| Cleaver | smithing | |
| cokeovendoor | smithing | |
| Crowbar | smithing | |
| Hammer | smithing | |
| Helve hammer head | smithing | |
| Hoe | smithing | |
| hoop | smithing | |
| Light4wayhub | smithing | |
| Knife | smithing | |
| 4 sets of nails | smithing | |
| 8 sets of nails | smithing | |
| Padlock | smithing | |
| Pickaxe | smithing | |
| plate | smithing | |
| Pulverizer pounder cap | smithing | |
| Prospecting pickaxe | smithing | |
| rod | smithing | |
| Saw | smithing | |
| scales | smithing | |
| Scythe | smithing | |
| Shears | smithing | |
| Shovel | smithing | |
| Spear | smithing | |
| Tongs | smithing | |
| Wrench | smithing |
Bought by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Villager-agnieszka trader | 3 | 5 | 7.5 | 12.5 | 1 |
Found in structures (3)
| Structure | Kind |
|---|---|
| Tobias cave area | storystructure |
| Village area | storystructure |
| shoppingcentre | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.