Tall display case

block survival:talldisplaycase-generic · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockDisplayCase BlockDisplayCase Block/BlockDisplayCase.cs
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs
Block entity DisplayCase BlockEntityDisplayCase BlockEntity/BEDisplayCase.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
Tall display case (Item Recipe) grid

Found in structures (3)

StructureKind
Tobias cave area storystructure
Treasure Hunter storystructure
megastructures-undergroundlibrary-marlim structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.