Horsetail Poultice (from linen)
item
survival:poultice-linen-horsetail
· from game
A bandage to heal minor wounds
| Stack size | 16 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | HealingItem |
CollectibleBehaviorHealingItem |
CollectibleBehavior/CollectibleBehaviorHealingItem.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Horsetail Poultice (from linen) (Item Recipe) | grid |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Villager-wall trader | 0.75 | 1.25 | 4.5 | 7.5 | 2 |
Found in structures (2)
| Structure | Kind |
|---|---|
| underground-rare | structure |
| graves7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.