Flint
item
survival:flint
· from game
Can be knapped into slightly better stone tools and weapons. shift + rightmouse click on the ground to begin knapping (a second stone is also needed).
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemFlint |
ItemFlint |
Item/ItemFlint.cs |
Used in (6)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Flint arrowhead | knapping | |
| Flint hatchet | knapping | |
| Hoe | knapping | |
| Flint knife | knapping | |
| Flint shovel | knapping | |
| Flint spear | knapping |
Dropped by (113)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Wooden pan | block | panning | 11.00% |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Loose flint | block | blockDrop | ×1.3 |
| Flint in andesite | block | blockDrop | ×1.5 |
| Flint in chalk | block | blockDrop | ×1.5 |
| Flint in chert | block | blockDrop | ×1.5 |
| Flint in conglomerate | block | blockDrop | ×1.5 |
| Flint in limestone | block | blockDrop | ×1.5 |
| Flint in claystone | block | blockDrop | ×1.5 |
| Flint in granite | block | blockDrop | ×1.5 |
| Flint in sandstone | block | blockDrop | ×1.5 |
| Flint in shale | block | blockDrop | ×1.5 |
| Flint in basalt | block | blockDrop | ×1.5 |
| Flint in peridotite | block | blockDrop | ×1.5 |
| Flint in phyllite | block | blockDrop | ×1.5 |
| Flint in slate | block | blockDrop | ×1.5 |
| Flint in kimberlite | block | blockDrop | ×1.5 |
| Flint in bauxite | block | blockDrop | ×1.5 |
| Flint in travertine | block | blockDrop | ×1.5 |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Resource randomizer | 4.55% |
Found in structures (2)
| Structure | Kind |
|---|---|
| Resonance Archive | storystructure |
| coalmine | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.