Flint arrowhead
item
survival:arrowhead-flint
· from game
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Flint arrowhead | knapping |
Used in (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Crude arrow (Item Recipe) | grid |
Dropped by (2)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Wooden pan | block | panning | 10.00% |
| Wooden pan | block | panning | 2.00% |
Found in structures (1)
| Structure | Kind |
|---|---|
| mansion | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.