Flint in granite
block
survival:ore-flint-granite
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockOre |
BlockOre |
Block/BlockOre.cs |
| Behavior | BreakIfFloating |
BlockBehaviorBreakIfFloating |
BlockBehavior/BehaviorBreakIfFloating.cs |
| Behavior | UnstableRock |
BlockBehaviorUnstableRock |
BlockBehavior/BlockBehaviorUnstableRock.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Flint | ×1.5 |
Found in structures (6)
| Structure | Kind |
|---|---|
| medium | structure |
| Lazaret area | storystructure |
| Tobias cave area | storystructure |
| coalmine | storystructure |
| megastructures-oasis-stadrian | structure |
| largeruins-0614-sirayne-o6 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.