Loose flint

block survival:looseflints-granite-free · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLooseStones BlockLooseStones Block/BlockLooseStones.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs
Behavior RightClickPickup BlockBehaviorRightClickPickup BlockBehavior/BehaviorRightClickPickup.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Flint ×1.3

Found in structures (14)

StructureKind
Trader camps in ruins repurposed cellars structure
Lazaret area storystructure
Resonance Archive storystructure
underground-samgrey-5 structure
underground-samgrey-4 structure
underground-samgrey-3 structure
underground-samgrey-2 structure
underground-samgrey-1 structure
halitequarry storystructure
thepanopticon storystructure
megastructures-undergroundcastle-ogdred-o8 structure
surfaceunderground-tiggetaggcave2-tiggetagg structure
mediumruins structure
largeruins-0408-virrno-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.