Loose flint
block
survival:looseflints-granite-free
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockLooseStones |
BlockLooseStones |
Block/BlockLooseStones.cs |
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
| Behavior | RightClickPickup |
BlockBehaviorRightClickPickup |
BlockBehavior/BehaviorRightClickPickup.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Flint | ×1.3 |
Found in structures (14)
| Structure | Kind |
|---|---|
| Trader camps in ruins repurposed cellars | structure |
| Lazaret area | storystructure |
| Resonance Archive | storystructure |
| underground-samgrey-5 | structure |
| underground-samgrey-4 | structure |
| underground-samgrey-3 | structure |
| underground-samgrey-2 | structure |
| underground-samgrey-1 | structure |
| halitequarry | storystructure |
| thepanopticon | storystructure |
| megastructures-undergroundcastle-ogdred-o8 | structure |
| surfaceunderground-tiggetaggcave2-tiggetagg | structure |
| mediumruins | structure |
| largeruins-0408-virrno-o7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.