Rot

item game:rot · from betterruins

Used in (4)

Filters
RecipeCategoryIngredients → output
clutter (Item Recipe) grid
clutter (Item Recipe) grid
clutter (Item Recipe) grid
clutter (Item Recipe) grid

Found in structures (50)

StructureKind
medium structure
common structure
raresurfaceruins structure
specialsurfaceruins structure
Resonance Archive storystructure
Village area storystructure
common structure
underground-uncommon-lowerchance structure
underground-uncommon structure
underground-translocator-common structure
underground-rare structure
underground-samgrey-3 structure
graves5 structure
graves4 structure
calix storystructure
coalmine storystructure
forlornhopedungeon storystructure
largeforlornhopetower storystructure
huaca storystructure
mansion storystructure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
megastructures-forlornhopetower-common-niclass structure
megastructures-oasis-stadrian structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-castlewalls-catnoir structure
megastructures-romanbathhouse-virrno structure
megastructures-rockformation-niclass structure
megastructures-settlementofkeykeepers-sirayne structure
megastructures-auldburg-dampusandtiggetagg structure
megastructures-giantcathedral-dampus structure
village-forest village
surfaceunderground-virrnocave-virrno structure
mediumruins structure
largeruins-0201-ifoz-o11 structure
largeruins-0202-ifoz-o11 structure
largeruins-0203-ifoz-o11 structure
largeruins-0405-vil-o7 structure
largeruins-0607-sirayne-o7 structure
largeruins-0803-par-largeruin-whitehillcastleruin-o6 structure
largeruins-1001-ace-roadsideinn-largeruin-o6 structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure
desertspecifc-o20-stadrian-undergroundwithentrance structure
desertspecifc-lzmalpyramid-o6-1 structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.