Wooden table

block survival:table-normal · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
Wooden table (Item Recipe) grid

Used in (3)

Filters
RecipeCategoryIngredients → output
White marble-topped table (Item Recipe) grid
Pink marble-topped table (Item Recipe) grid
Green marble-topped table (Item Recipe) grid

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Furniture trader 1.5 2.5 1.5 2.5 1

Found in structures (13)

StructureKind
Trader camps built on large trees structure
Trader camps in ruins repurposed cellars structure
Common trader camps structure
Large trader outposts structure
Trader camps in hot climate regions structure
Trader camps in forest structure
Trader camps in very cold climate regions structure
Devastation area storystructure
Tobias cave area storystructure
Treasure Hunter storystructure
Village area storystructure
sunrift storystructure
village-femursnapper village

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.