Gray rotten book

item survival:book-rotten-gray · from game

This book is too rotten to write in

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemBook ItemBook Systems/WritingSystem/ItemBook.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Can be generated by (3)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Scribe clutter randomizer 3.45%
Mines randomizer 1.96%
Library randomizer 1.79%

Found in structures (6)

StructureKind
medium structure
specialsurfaceruins structure
Resonance Archive storystructure
calix storystructure
shoppingcentre storystructure
largeruins-0407-virrno-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.