Gray rotten book
item
survival:book-rotten-gray
· from game
This book is too rotten to write in
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemBook |
ItemBook |
Systems/WritingSystem/ItemBook.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Can be generated by (3)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Scribe clutter randomizer | 3.45% |
| Mines randomizer | 1.96% |
| Library randomizer | 1.79% |
Found in structures (6)
| Structure | Kind |
|---|---|
| medium | structure |
| specialsurfaceruins | structure |
| Resonance Archive | storystructure |
| calix | storystructure |
| shoppingcentre | storystructure |
| largeruins-0407-virrno-o7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.