Scroll
item
survival:lore-scroll
· from game
A story passed down for others to read.
Can be generated by (2)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Lore randomizer (V) | 100.00% |
| Lore randomizer (D) | 100.00% |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Treasure hunter trader | 3 | 5 | 3 | 5 | 1 |
Found in structures (14)
| Structure | Kind |
|---|---|
| specialsurfaceruins | structure |
| Lazaret area | storystructure |
| Resonance Archive | storystructure |
| Village area | storystructure |
| uncommon | structure |
| calix | storystructure |
| halitequarry | storystructure |
| shoppingcentre | storystructure |
| sunrift | storystructure |
| thepanopticon | storystructure |
| nybygget-translocatornexus | structure |
| megastructures-rockformation-niclass | structure |
| megastructures-giantcathedral-dampus | structure |
| surfaceunderground-virrnocave-virrno | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.